Author Archives: stevefsx

About stevefsx

I don't use FSX that much. But I am very annoyed when it doesn't work properly!

Fog Border

A customer raised an issue on avsim that when it was foggy he saw a light blue border around the screen. A quick test showed that he was correct – there was a border around the screen which was the … Continue reading

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Lionheart Creations Learjet 24b

  I posted a while back on how to fix the windows in the VC of the Lionheart Tobago TB21. Someone mentioned on the thread on Avsim that the Learjet 24b has a similar issue. Bill Ortis once again kindly … Continue reading

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Just Flight TB10 Tobago and Dx10Fixer

If you have purchased this and are missing the blue sun visors with the fixer then go into the debug dialog and untick DX9 Style Alpha Func. Update: I have replaced DX9 Style Alpha Func in v3.1 (to be released … Continue reading

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FSX Detail Texture (aka Grass)

This is a rambling post about the FSX land detail texture as couple of issues have come up of late. Basically I wanted to explain what the detail texture is and why it matters. As you fly around in FSX … Continue reading

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New FSX Setting ForceVCShadowMap

I have just stumbled across a new fsx.cfg setting ForceVCShadowMap. Jesus Altuve had mentioned that this setting existed in the past but with no explanation of what it might do.In DX9 mode it does nothing, which I why I guess … Continue reading

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Missing textures

I was asked to look at why some autogen appeared blue in dx10. This threw up another interesting dx9 vs dx10 difference. The two most common cases in which we see the light blue texture in dx10 are A) a … Continue reading

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DX10 Water Final Thoughts

There were a couple of points about DX10 White Caps that I thought worth mentioning. When using DX10 it is best to avoid water textures that contain a wave pattern. An example of this is the REX Bare Floor texture. … Continue reading

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VC Cockpit Aircraft QA

Its relatively easy to check the shadowing for problems. Firstly adjust the seat until you go through the roof and then move it forwards and take a look at your “plane”. You can do this in DX9 or DX10.   … Continue reading

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General Shader Naming

I think these are how shader constants map to the naming of compiled general10 shaders. There may be mistakes – it isn’t easy to do! General Shader Defines Hex value Notes SHD_BASE 0x01 SHD_DETAIL 0x02 SHD_BUMP 0x04 SHD_SPECULARMAP 0x08 SHD_SPECULAR … Continue reading

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