Monthly Archives: June 2012

General Shader Naming

I think these are how shader constants map to the naming of compiled general10 shaders. There may be mistakes – it isn’t easy to do! General Shader Defines Hex value Notes SHD_BASE 0x01 SHD_DETAIL 0x02 SHD_BUMP 0x04 SHD_SPECULARMAP 0x08 SHD_SPECULAR … Continue reading

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