DX10 Scenery Fixer

The product resolves the majority of the issues in the FSX “DX10 Preview mode” and has allowed many flight simmers to switch to DX10 and fly with shadows in their virtual cockpits.

Airports sceneries that use the FS9 SDK will no longer appear as grey and untextured at night. Similarly legacy aircraft built with older SDKs will no longer appear grey. This is shown in the composite picture above where the left hand side has DX10SF enabled. Aircraft shadows are both more accurate in placement and improved in quality.

Important note

Please ensure that FSX DX10 Preview mode performs satisfactorily on your PC before purchase. DX10 Scenery Fixer only addresses graphical issues – it does not boost performance.

Here is a pdf guide which describes the installation process and contains links to web resources on moving to DX10.  Read Me First

I do not sell directly to customers – instead DX10SceneryFixer is available from FastSpring a US based reseller below

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Having purchased you will receive an email with a download link , normally within a few seconds.  If you have any problems in the payment process or do not receive the email within an hour then please contact FastSpring support using the following link:

FastSpring Support

If the issue is not resolved promptly by them then you may contact me to chase them on your behalf.

After purchase  I recommend that you follow this blog for news of any updates

472 Responses to DX10 Scenery Fixer

  1. Norvin Viehweger says:

    Hello, one more question…

    Is DX10 Scenery Fixer also compatibly with FS Global Ultimate Next Generation?

    Thank you,

    Norvin.

  2. goofeyfoot says:

    Oh yes, I see the shadows now. I thought you were supposed to turn “own shadows” off. Even though I have a pretty old video card my frame rates seem pretty good as long as I don’t have too much ground scenery turned on. Thanks for your response.

  3. goofeyfoot says:

    I am not too technically savvy. I bought this and installed it. How can I know for sure that I am actually running in DX10 using your product? Is there a diagnostic thing or something that tells whether anything is actually working? Things don’t look much different than before. But maybe I did something wrong.

    Thanks.

    Michael

    • stevefsx says:

      DX10 preview mode is determined by a setting in your fsx.cfg file. This can be set in FSX settings (DX10 preview option).

      The fixer dx10controller lets you switch between DX9 and DX10 – this changes the setting in fsx.cfg but also backs out a few DX10 changes when switching to DX9.

      DX9 and DX10 should look much the same. the differences and main reasons to want to use DX10 are

      1) Better memory management – less OOMs
      2) Proper Shadows in the VC (assuming aircraft casts shadows on self is selected in FSX options)
      3) More complex water with moving white caps

      Furthermore if you have the fixer you can then buy the cloud shadows addon which provides shadows on the ground under clouds.

      To test for VC shadows, load the default Cessna and make sure that aircraft casts shadows on self is ticked. If you fly you should see distinct shadows – look in the fixer manual on page 7 for the Maule pictures/

      To get VC shadows working with add on aircraft you need to add a setting ForceVCShadowMap=1 to the [DISPLAY] section of your fsx.cfg file see page 62 of the manual.

  4. Norvin Viehweger says:

    Hello!

    I have one question to the DX10 Scenery Fixer….
    When I enable DX10 Preview in FSX, the street lights of ORBX are black.
    Does the Scenery Fixer fix that?

    Thank you,

    Norvin.

  5. John Guest says:

    I understand that DX10 fixer is not compatible with Oculus rift. Is there a way of switching fixer out when using a rift?

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  7. Nilsh says:

    Is it possible, to pay DX-10 Fixer with paysafecard?
    It would be really nice for me. 🙂

  8. Yar says:

    Hey there, Steve!

    Your software is amazing! It (almost) resolved the awful “black squares” issue with ORBX FTX Global street lights in dx10 mode.

    Why “almost”? There are still whitish-transparent squares visible where the street lights should be. It’s very noticeable during the daylight.
    Do you know how to completely get rid of those annoying squares? I tried playing-around with settings within the dx10 fixer, but nothing seemed to work…
    I appreciate your help!

    • stevefsx says:

      Turn on missing texture alert, you must have a missing texture, which is discarded by the dx9 engine and so doesn’t appear but is shown as a transparent square by the dx10 engine. When you have the texture name you need to find which scenery uses it and request that they supply it to you.

  9. Holger says:

    Hi Steve!
    How are you? I’ve got an issue, I’d need your help with as far as possible. I recently bought the Mumbai X scenery from Thai Creations, unfortunately the scenery objects such as ground vehicles and containers do not show when I’m in DX10 mode. Is there a chance you can help me out here? Thanks in advance for your time and help.
    Holger

    • stevefsx says:

      You can try changing the alpha pull down in the debug menu to all. If that doesn’t fix it then all you can do is experiment with the legacy settings, turn off v2, toggles the Oslo fix etc, and finally move the slider away from the central position.

      • Holger says:

        unfortunately all those ideas don’t work out for me. I already had to switch off the v2 for the parking guidance system- visibility at night at Frankfurt. Thank you anyway

      • stevefsx says:

        If moving the slider full left and full right has no impact, try the 8 bit fix, although it should not be left on

  10. Fernando D. says:

    Hi Steve! I’m not sure if I have a problem. I think I just need a clarification.

    I have fps locked in 37, since my monitor frequency is 75hz. In high altitudes the fps is completely steady.

    But near the ground, populated cities, airports, my frames is not keeping steady anymore with drops below 30fps, but never below 20 with minor and rare slutters.

    My system specs are: i7 7000k OC’d 5.2ghz, GTX 1070, 16gb RAM at 3000mhz, nvmw ssd 960 1tb.

    I use dx10 fixer, ezdok, many orbx, free mesh, Rex direct, as16 asca, track ir 5 and.fsuipc.
    Afinnitymask setton 85, aa in the dx fixer 32 and 8 in inspector.

    My question is: with the setup I have is it normal to have those drops, or I’m not getting the must of my computer? I need that clarification to move on and fully enjoy the simulator instead of keeping worrying about tweaking.

    Have a nice day.

    • stevefsx says:

      It sounds plausible to me. There is more for fsx to process, more objects to draw trees autogen more aa

      One thing to test. Reduce aa to 4x and try the same scenarios, if you see an increase in fps it’s limited by gpu, if no change cpu is the limiting factor. In the latter case you can try reducing the fsx sliders a little.

      Its common to see a fps drop when the mouse is on the screen and it may be in those scenarios that you are doing things in the cockpit.

      A further thing to try is turning off the fps display!

      • Fernando D. says:

        The only reason I turn it on was because I notice a little decrease in smoothness on screen, and realized it happens when frames go under 30. But my sim is looking outstanding, and performance variation is in acceptable level for me. I will follow your advice and forget about it. I will do the aa test later. Thank you Steve!

  11. Daniel says:

    Well it is hard to explain, I can send you a picture if I had an email address to send it to.

  12. Daniel says:

    Hi, I am really struggling with the dx10 fixer as the water looks like something from a snes or Sega mega drive, I am running a Xeon 12 core threaded to 24 core and affinity mask settings to utilise the majority of the cores, I have a GTX 1080 8gb gpu and 32gb ram, running my os and fsx off a 500gb ssd, so I don’t lack power, I have orbx FTX global base pack, vector, open lc Europe, Trees HD, lights and EU England and I have Rex 4 Texture Direct+Soft Clouds.

    But something isn’t right
    Please help

    • Daniel says:

      I have tried a few different things to fix it including removing Rex 4 but it did not resolve my issue, the only resolution I have found so far is to remove dx10 fixer, how do i apply for a refund please?

      • stevefsx says:

        The fixer doesn’t change the water significantly, Surely it looks the same in dx10 preview without it?

      • stevefsx says:

        What precisely is wrong, saying it looks like a sega mega drive is not very helpful. Start without the fixer and select dx10 preview and work at fixing any issues that you have before installing the fixer. It’s always best to start with the default fsx water textures and bump maps.

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  17. Gavin Steiner says:

    Hey Steve! New computer and my download link isn’t working 😦

  18. Alexander Colka says:

    Hi Steve,
    I’m considering buying your product because I just jumped to DX10 mode in FSX SP2 Acceleration and I tested your free DX10 tweaks but I use a lot Ultimate Traffic 2 and added many AI planes that while they’re parked (DX10 mode) they look fine, but when they are taxing all the AI plane’s textures turn to white, my guess is that it has something to do with AI plane’s lights on. So you’re fixer fix this? And FS9 planes that look white in FSX DX10 could be fixed too with your product?
    Many thanks!
    Alexander Colka

  19. Zdenek Cebis says:

    Hello Steve I had to reinstall my windows 10 and lost my dx10 scenery fixer licence and details.Can you please help.
    Zdenek.

  20. Alexander Zadow says:

    Hi Steve,
    I’ve set up my FSX+Acceleration System from the ground and p
    installed it on a brand-new SSD (Windows10 64-System). I’ve only installed FSX+Acceleration so far. Everything worked fine. Now I’ve installed your DX10Fixer (3.3 Build 103) and (Miracle1) I didn’t have to enter the serial-number and (worst… miracle2): The opening Screen showed no FSX-Path and the “Change”-field is grey. If I want to uninstall the library it says: Specify the FSX-Directory (I can’t). Diagnostics says: General10 shader not found, watershader is not original, etc., bkg.bmp has been altered and so on. Hey, I’ve just set up a brand new System and I’ve deinstalled the old one and my former Fixer-installation completely. I don’t know any more tricks (sad, because in my former Installation the fixer worked wunderful!). HELP!!!!!
    Greetings from Munich
    Alexander

    • stevefsx says:

      See pg 35/36 of manual. If moving FSX you should first uninstall libraries. If you don’t then you will get stuck as you describe. Go into preferences and tick the new option to allow an emergency change of directory to get around this.

  21. Luís Sá says:

    Hi Steve!
    Sorry to bother you but I seem to have lost the email with the serial number and the fixer. Could you please resend it?

    Thank you!

  22. osvaldo says:

    Ola Boa tarde Steve,gostaria de comprar seu produto , instalei aqui um teste e tive o problema com quadros negros nos cenários ,tem como resolver para efetuar a comprar do original?
    Hello, good afternoon, Steve, I would like to buy your product, I installed a test here and I had the problem with blackboards in the scenarios, can you solve to buy the original?

  23. Mr. Sertkan says:

    Hey Steve!
    First of all, thanks for the amazing Software! I Need your help: I’ve sadly lost your E-Mail and can’t download the new vesion of the dx10 fixer. Can you please send it again? Thanks!

  24. Managed to fry the drive where I saved your software. Registered as otooleg@aol.com. Can you help?

  25. marshall hubbard says:

    Hi, I purchased the DX10 Fixer from your websiet through FormSpring a while back and i currently have v2.7 build67. I purchased your cloud shadows fixer but all i need is the most recent version and build of your fixer. Would you be able to email me a link of the current version and build?

  26. Holger says:

    It’s gone again

  27. Holger says:

    I turned off the v2, now i got the guidance system at night. Thank you very much for your help, i guess i’ll leave it that way.

  28. stevefsx says:

    I wouldn’t worry about those the PMDG isnt the issue – what are you legacy settings?

  29. Holger says:

    i switched to DX9 and the missing textures showed anyway. but i got to see the parking guidance

  30. Holger says:

    Here’s also a list of missing textures:
    For PMDG 747v3:
    $MLGHB, $WINGLIGHT, $CABINLIGHTF, $CABINLIGHTPAX, $FUSELAGELL
    During load of the first flight (i guess it’s other textures).
    $AEPFLOOD2, $OXYCAPT

  31. Holger says:

    It does not happen in DX9. The known issues are not happening on my system. And I do have the most recent version

  32. Holger says:

    Hi there!
    I was at aerosofts EDDF v2 and my parking system does not show at night it just shows during the day? Do you have any ideas how to solve that? I don’t get it

  33. Ross says:

    Hi, I have been trying to purchase the DX10 fixer but fastspring payment page keeps coming up with an error code http error 503, do you know when or how long till i can get your product?

  34. Ray Nuss says:

    Ok, I removed the fixer libraries, left dx10 installed…moving road traffic flashes.
    Fixer libraries AND dx10 preview disabled…no flashing.

    I’m aware that the traffic runs on a loop. I’ve seen the cars appear and disappear at the beginning and end of sections of roads. It appears that the flashing only occurs when two or more of those sections of roads with moving traffic are visible from the selected eyepoint at the same time. For example, when parked at my test airport, I can only see one section of moving traffic from the cockpit and from the spot eyepoints and no flashing is experienced. However, when I switch to the overhead view and pan out to about 45 miles, several road sections are visible and the flashing occurs. This flashing is visible as spikes radiating from traffic on one section to the traffic on another section of the roads. These spikes flash as the traffic moves along their path.
    At another airport I use for testing, there is moving road traffic on both sides of the airport and the flashing is so bad from all eyepoints, it renders the FSX menu bar unusable. If I disable moving road traffic there is no flashing and as I increase the amount of traffic, the flashing become worse.
    My results indicate that the flashing is caused by running in dx10 preview and enabling moving road traffic.

    • stevefsx says:

      It sounds like a corruption of the vertex buffers, google fsx scenery spikes. Is your driver fairly up to date? It can be caused by the gpu getting overloaded.

  35. Ray Nuss says:

    When I removed the fixer libraries, I also disabled DX10 preview. I haven’t tried it with the libraries removed and DX10 enabled.

    I’ve only noticed the flashing during daylight hours including dusk and dawn.

    • stevefsx says:

      Yes and I wanted to know if there is any connection to the fixer ( I assume that there isn’t) removing the libraries and running in dx10preview will tell us that. Currently I have no idea what you are seeing or why. Car traffic runs on a loop on road segments so a car apparates then drives say 300-500m and then vanishes. On the next segment the same occurs. Possibly you are suffering a texture lag on loading?

  36. Ray Nuss says:

    If I remove the fixer libraries, the flashing doesn’t occur. As I said before, it only occurs when I have DX10 enabled with the libraries installed. I don’t have any replacement textures for the vehicles. If it’s any help, the flashing seems to occur between vehicles on different roads. For example, flashing will occur between a vehicle on one road and another vehicle on another road.

  37. Ray Nuss says:

    Any update on the road traffic causing flashing or a possible solution?

  38. Brett Sarbaugh says:

    Just bought the fixer but am confused on which settings I need to adjust in the AMD CCC. I have the latest version of the CCC installed. Any help would be great!

    • stevefsx says:

      Just set antialiasing setting to supersampling if your card is fast enough. Note that I have had problems with recent versions of ccc and profiles so you may need to set that in the global profile.

      Otherwise control with the fixer controller and set filtering in fsx settings

  39. Ray Nuss says:

    I spoke to you earlier about a scenery flashing problem that I was experiencing with your fixer installed and DX10 preview enabled in FSX. At the time I thought it was caused by enabling ground shadows, however I’ve narrowed it down and it seems that the flashing is being caused by enabling road and highway traffic. The flashing I see comes from the moving vehicles on the roads. When viewed in FSX from above at a high altitude, it’s quite evident where the flashing originates. When I disable all moving traffic, the flashing stops and even enabling the smallest amount starts it again.

    I’ve always played with road traffic enabled and I didn’t have this problem prior to enabling the DX10 preview so I’m certain that it’s the cause. Is there any way to fix this?

    Thanks,

  40. Steve, your software is amazing, certainly gives a new life to FSX, as i saw at Youtube videos. Congratulations. Gathering the money to buy it. Cheers

  41. Raphael_Goerig@yahoo.de says:

    Where should they send it Steve ? I could send you some screenshots as well. That would make it probably easy for you to understand the issue. Thanks a lot for caring !!!

  42. Raphael_Goerig@yahoo.de says:

    Hi Steve,

    I recently purchased a scenery from “JustSim Hamburg EDDH”.

    I am having some scenery problems related to DX10 which I cannot solve and the programmer also could not solve.

    The programmer (Andrey Bakanov / JustSim SEO) has done what he could he said and provided an update to all those having this problem but still there is the same issue.

    He thereffore advised me to ask you to have a look at it as it seems to appear only with DX10.

    Probably you could help ? I would be VERY grateful as EDDH is my hometown 🙂

    By the way all your products provide such a great satisfaction. Both of them should be literally ranked under the top 3 MUST HAVES before taking any plan off in FSX. Thank you !

    Kind regards,
    Raphael

    • stevefsx says:

      Can they provide me a copy to look at?? What is the issue exactly?

      • Raphael_Goerig@yahoo.de says:

        Hi Steve, I wanted to upload a screenshot but cannot do here. It looks like trees are displayed as transparent polygones. Best is to look at the screenshot. So where shall I send it to ?
        Kind regards,
        Raphael

      • stevefsx says:

        The email is in the manual. But first try going into the debug dialog and change Common Alpha test to Full Alpha Test and press apply.

  43. stevefsx says:

    I have read (NZFSIM DX10 how to guide) that if you undock a panel to a different monitor and then resize it that you can get a blue spinning cursor. The tip is to right click inside the panel you have just undocked and resize. Alternatively again from the same document you can edit the panel size to avoid the need to resize it.

  44. Thomas Kerckhove says:

    Hello Steve,

    I am currently using 3 16:9 curved TV screens for my FSX setup.
    Is it possible to use DX10 fixer in virtual cockpit? (PMDG 737NGX)
    Are there any known issues?
    Kind regards,

    Thomas

    • stevefsx says:

      Hello Thomas,

      The best thing to is to try for yourself by selecting dx10 preview in fsx and trying some flights in the day. If you ignore the odd flashing runway and the very jagged vc shadows you can see how it works. For aa just tick the aa option in fsx settings when in dx10 preview and add 4x sgssaa in Nvidia inspector.

      You will need to uninstall enbseries if you have it installed.

      If you undock a panel then you must right click in it to prevent the spinning mouse cursor. A few people report issues running dx10 preview in full screen with dx10 preview so that’s another thing to test.

      • Ofir Lavi says:

        Hi Thomas
        using 3 monitors only for projecting the view from the cockpit will do no harm.
        but as Steve said you might will have some problems if you will try to drag panels into the 3rd screen.

        For Steve, what do you meen when you are saying “right click in the panel” ?
        and also for you steve, does itvchanges for bad if im connecting my 3rd screen via VGA? should i connect it otherwise?

  45. Ofir Lavi says:

    Yes i get the spinning mouse (FSX not responding)
    And I tried to move the instrument box un windowed, i can drag it away of the 2 main monitors but nothing is seen in the third ( it should be that way becouse it is unwindowed)
    i can click freely on the third screen
    the sim only freezs when i am draging awindowed box over there

    • stevefsx says:

      Does the third monitor use a different connection (vga) perhaps?

    • Ofir Lavi says:

      Solved!
      I read a bit on the steam forum and found that alot of people that use several monitors and DX10 have the same problem.
      I unticked the “V” from the DX10 preview in FSX SE setting and it was solved.
      now the problem is that i really want to use tour amazing product Steve and i cant 😦
      any ideas?

      • stevefsx says:

        No, sorry as I say this is why I suggest to test.

        I am not aware of any particular issues with a three monitor setup other than the need to right click, I know many people use more than 3 monitors successfully so what the particular issue with your setup is I don’t know.

  46. Ofir Lavi says:

    Hi Steve,
    I purchased earlier today this product and the influence is shown immidiatly!
    but have one problem though…
    I have a 737 home cockpit and Im running 3 monitors for that:
    2 27″ monitors for the main outside view
    and 1 24″ for the instuments down below.
    on the lower screen I used to open up a pop up windows with the ND and another one with the horizontal display
    the problem is that ever since I had installed the DX10 fixer every time i pull one of thos pop up windows from the main screens to the lower one before flight so the sim freezs
    FSX:SE
    WIN 10 64 BIT
    up to date simconnect
    FSUIPC 4.9 with licence
    LINDA
    EZDOK
    AS16
    ASCA
    happens with the NGX ( havnt tried other aircrafts yet)

    • stevefsx says:

      Firstly I think that you will find that if you uninstall the fixer libraries then the behaviour will be the same. This is why I recommend testing in dx10 preview before purchase as I cannot offer much help with complex setups as the interaction is between the fsx core, Nvidia drivers and the gpu.

      Provided that you have just a single gpu then people seem to succeed in getting multiple monitors to work, but there are tricks. When you undock my understanding is that you must right click in the window to prevent the spinning circle hang. I also understand that you may also have more success if you switch to windowed mode before undocking.

      • Ofir Lavi says:

        First thank you for the fast respons !
        I do have single GPU
        I do undock the window befor moving it and for prevent him to disapear when ever swich view point
        I do use windowed mode
        Any suggestions ?

      • stevefsx says:

        Are you getting the busy mouse cursor (spinning) and gave you tried a right click in the undocked and moved window?

  47. Ray Nuss says:

    Thanks for the speedy reply. I disabled volume shadows and it seemed to work…at least for now. I also find that I cannot use antialiasing or I get horrible flashing scenery. Can you suggest anything? BTW, I’m running Windows 7 with an Nvidia GeForce GT 635 video card.

    • stevefsx says:

      What aa have you set and what filtering did you select?

      • Ray Nuss says:

        I’ve been playing around with different settings in both FSX and the Nvidia Control Panel.
        Currently my settings are:

        FSX Settings:
        AA checked Onn
        Filtering – Bilinear

        Nvidia Control Panel Settings:

        Antialiasing:
        AA FXAA – Off
        AA Gamma Correction – On
        AA Mode – App controlled
        AA Setting – App controlled
        AA-Transparency – Off

        Filtering:
        Anisotropic Sample Optimization – Off
        Negative LOD Bias – Allow
        Quality – Quality
        Trilinear Optomization – On

        DX10 Controller – Volume Shadows Disabled

        These setting seem to work for now. I have both aircraft shadows and ground shadows activated and I haven’t had any flashing of flickering scenery after visiting several different airports.

  48. Ray Nuss says:

    I just bought and installed your DX10 fixer. All the problems seem to be fixed, (a big thanks for that) however when I choose to enable ground scenery shadows I get terrible flashing. It happens at all airports both default and custom. Is the fixer supposed to fix that? Thanks for the great work.

    • stevefsx says:

      Not really, ground shadows were always flawed in fsx (dx9 and dx10) which meant no one used them and because of that very few sceneries have been made compatible with them.

      There are two types of ground shadow flat and volume.

      There are two setting in the shadows dialog.

      The Volume Shadow bias value can sometimes reduce flickering on the sides of towers

      Disable Volume Shadows just leaves the simpler flat shadows which tend to work much better but even with these there may be scenery incompatibilities.

  49. Mr John M Guest says:

    Will DX10 fixer work with Oculus Rift and fly inside?

  50. duesenwerni says:

    Thanks to your great DX10 fixer, my favourite light aircraft, Lionheart Creations Aerospool Dynamic has no more missing vc textures in FSX-SE DX10 and it also makes Virtualcol ATRs show vc shadows!
    Thanks and best regards from LOWG

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