DX10 Scenery Fixer

The product resolves the majority of the issues in the FSX “DX10 Preview mode” and has allowed flight simmers to switch to DX10 and fly with shadows in the virtual cockpit.

Airports sceneries that use the FS9 SDK no longer appear as grey and untextured at night. Similarly legacy aircraft built with older SDKs no longer appear grey. This is shown in the composite picture above where the left hand side has DX10SF enabled. Aircraft shadows are both more accurate in placement and improved in quality.

Important note

Please ensure that FSX DX10 Preview mode performs satisfactorily on your PC before purchase. DX10 Scenery Fixer only addresses graphical issues – it does not boost performance.

Here is a pdf guide which describes the installation process and contains links to web resources on moving to DX10.  Read Me First

I do not sell directly to customers – instead DX10SceneryFixer is available from FastSpring a US based reseller below

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Having purchased you will receive an email with a download link , normally within a few seconds.  If you have any problems in the payment process or do not receive the email within an hour then please contact FastSpring support using the following link:

FastSpring Support

If the issue is not resolved promptly by them then you may contact me to chase them on your behalf.

After purchase  I recommend that you follow this blog for news of any updates.

325 Responses to DX10 Scenery Fixer

  1. duesenwerni says:

    Thanks to your great DX10 fixer, my favourite light aircraft, Lionheart Creations Aerospool Dynamic has no more missing vc textures in FSX-SE DX10 and it also makes Virtualcol ATRs show vc shadows!
    Thanks and best regards from LOWG

  2. Mr John M Guest says:

    Will DX10 fixer work with Oculus Rift and fly inside?

  3. Ray Nuss says:

    I just bought and installed your DX10 fixer. All the problems seem to be fixed, (a big thanks for that) however when I choose to enable ground scenery shadows I get terrible flashing. It happens at all airports both default and custom. Is the fixer supposed to fix that? Thanks for the great work.

    • stevefsx says:

      Not really, ground shadows were always flawed in fsx (dx9 and dx10) which meant no one used them and because of that very few sceneries have been made compatible with them.

      There are two types of ground shadow flat and volume.

      There are two setting in the shadows dialog.

      The Volume Shadow bias value can sometimes reduce flickering on the sides of towers

      Disable Volume Shadows just leaves the simpler flat shadows which tend to work much better but even with these there may be scenery incompatibilities.

  4. Ray Nuss says:

    Thanks for the speedy reply. I disabled volume shadows and it seemed to work…at least for now. I also find that I cannot use antialiasing or I get horrible flashing scenery. Can you suggest anything? BTW, I’m running Windows 7 with an Nvidia GeForce GT 635 video card.

    • stevefsx says:

      What aa have you set and what filtering did you select?

      • Ray Nuss says:

        I’ve been playing around with different settings in both FSX and the Nvidia Control Panel.
        Currently my settings are:

        FSX Settings:
        AA checked Onn
        Filtering – Bilinear

        Nvidia Control Panel Settings:

        Antialiasing:
        AA FXAA – Off
        AA Gamma Correction – On
        AA Mode – App controlled
        AA Setting – App controlled
        AA-Transparency – Off

        Filtering:
        Anisotropic Sample Optimization – Off
        Negative LOD Bias – Allow
        Quality – Quality
        Trilinear Optomization – On

        DX10 Controller – Volume Shadows Disabled

        These setting seem to work for now. I have both aircraft shadows and ground shadows activated and I haven’t had any flashing of flickering scenery after visiting several different airports.

  5. Ofir Lavi says:

    Hi Steve,
    I purchased earlier today this product and the influence is shown immidiatly!
    but have one problem though…
    I have a 737 home cockpit and Im running 3 monitors for that:
    2 27″ monitors for the main outside view
    and 1 24″ for the instuments down below.
    on the lower screen I used to open up a pop up windows with the ND and another one with the horizontal display
    the problem is that ever since I had installed the DX10 fixer every time i pull one of thos pop up windows from the main screens to the lower one before flight so the sim freezs
    FSX:SE
    WIN 10 64 BIT
    up to date simconnect
    FSUIPC 4.9 with licence
    LINDA
    EZDOK
    AS16
    ASCA
    happens with the NGX ( havnt tried other aircrafts yet)

    • stevefsx says:

      Firstly I think that you will find that if you uninstall the fixer libraries then the behaviour will be the same. This is why I recommend testing in dx10 preview before purchase as I cannot offer much help with complex setups as the interaction is between the fsx core, Nvidia drivers and the gpu.

      Provided that you have just a single gpu then people seem to succeed in getting multiple monitors to work, but there are tricks. When you undock my understanding is that you must right click in the window to prevent the spinning circle hang. I also understand that you may also have more success if you switch to windowed mode before undocking.

      • Ofir Lavi says:

        First thank you for the fast respons !
        I do have single GPU
        I do undock the window befor moving it and for prevent him to disapear when ever swich view point
        I do use windowed mode
        Any suggestions ?

      • stevefsx says:

        Are you getting the busy mouse cursor (spinning) and gave you tried a right click in the undocked and moved window?

  6. Ofir Lavi says:

    Yes i get the spinning mouse (FSX not responding)
    And I tried to move the instrument box un windowed, i can drag it away of the 2 main monitors but nothing is seen in the third ( it should be that way becouse it is unwindowed)
    i can click freely on the third screen
    the sim only freezs when i am draging awindowed box over there

    • stevefsx says:

      Does the third monitor use a different connection (vga) perhaps?

    • Ofir Lavi says:

      Solved!
      I read a bit on the steam forum and found that alot of people that use several monitors and DX10 have the same problem.
      I unticked the “V” from the DX10 preview in FSX SE setting and it was solved.
      now the problem is that i really want to use tour amazing product Steve and i cant 😦
      any ideas?

      • stevefsx says:

        No, sorry as I say this is why I suggest to test.

        I am not aware of any particular issues with a three monitor setup other than the need to right click, I know many people use more than 3 monitors successfully so what the particular issue with your setup is I don’t know.

  7. Thomas Kerckhove says:

    Hello Steve,

    I am currently using 3 16:9 curved TV screens for my FSX setup.
    Is it possible to use DX10 fixer in virtual cockpit? (PMDG 737NGX)
    Are there any known issues?
    Kind regards,

    Thomas

    • stevefsx says:

      Hello Thomas,

      The best thing to is to try for yourself by selecting dx10 preview in fsx and trying some flights in the day. If you ignore the odd flashing runway and the very jagged vc shadows you can see how it works. For aa just tick the aa option in fsx settings when in dx10 preview and add 4x sgssaa in Nvidia inspector.

      You will need to uninstall enbseries if you have it installed.

      If you undock a panel then you must right click in it to prevent the spinning mouse cursor. A few people report issues running dx10 preview in full screen with dx10 preview so that’s another thing to test.

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