Category Archives: Runways

WA49 Flying R Ranch

This is an Orbx airstrip and there is a Grass blending problem here with DX10 (with or without my changes Phew!). In DX10 it looks like a golf fairway.   Whereas in DX9 the effect is somewhat more realistic!   … Continue reading

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FSX Flashing Textures Part 5 Conclusions and a Fix?

The conclusion from looking at how DX9 and DX10 draw the same runway is that there is a very very simple bug in the DX10 implementation. DX9 draws the airport ground as a series of flat layers that go on … Continue reading

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FSX DX10 Flashing Textures Part 4

One thing that I noticed using the Intel tool was that different shaders seemed to be used for the runway drawcalls to other drawcalls. That offered the possibility that if I could detect the use of that shader then I … Continue reading

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FSX DX10 Flashing Textures Part 3

I decided to compare the way that that runway is drawn using DX9 with DX10. This is DX9 So when using DX9 it draws the surfaces with the ZENABLED option (so the depth is tested) but ZWRITE is disabled. This … Continue reading

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FSX DX10 Texture Flashing Part 2

Having mistakenly convinced myself I had found a fix (I hadn’t – I broke DX10 and FSX fell back to FX9!) the next step was to hook the DX10 Device Create. I tried the reference software driver to see if … Continue reading

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