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Category Archives: DX10
AMD HD 7000 Anti Aliasing Summary (and probably HD 6000 as well)
In order to have any AA when in DX10 preview mode you must ensure that anti aliasing is enabled in game. Be aware that sometimes when changing between DX9 and DX10 the setting seems to turn itself off. This doesn’t … Continue reading
Posted in DX10
13 Comments
DX10 VC Shadowing
I have been experimenting hacking the shadowmap logic to blur the shadow edge. So see what you think Original Modified Its not totally perfect there is still a little movement on the shadow edge if you look very … Continue reading
Posted in DX10
25 Comments
DX10 Enhanced AA
I wanted to see whether the Quality setting in fsx.cfg worked and/or whether I could enhance the 4x AA to be the 4xEQ AMD EQAA Mode From the only AMD spec I can find for the 6700 I suspect that … Continue reading
Posted in DX10
4 Comments
DX10 8xAA continued
Having not been able to distinguish MSAA 4x and MSAA 8x I was beginning to wonder if my driver was faulty. However having experimented a bit more – I can distinguish between 4x SSAA and 8x SSAA So the AA … Continue reading
DX9 Antialiasing
The following tests were carried out on a AMD 7750. Before I start I better recap for Nvidia owners what the Catalyst Control Center looks like. My monitor is 1680x 1050 Dell For AA there are two areas of … Continue reading
Posted in DX10
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DX10 Antialiasing
Note Please Read the DX9 post first – somehow I poste dthem in the wrong order! The following tests were carried out on a AMD 7750. Before I start I better recap for Nvidia owners what the Catalyst Control Center … Continue reading
Posted in DX10
2 Comments
WA49 Flying R Ranch
This is an Orbx airstrip and there is a Grass blending problem here with DX10 (with or without my changes Phew!). In DX10 it looks like a golf fairway. Whereas in DX9 the effect is somewhat more realistic! … Continue reading
Orbx Cars Part 2
In the previous post I had given up as the “fix” for car headlights made the autogen buildings transparent. But…. I found that the car headlights rectangle used a bloom option that the autogen buildings don’t. Now I remain doubtful … Continue reading
Orbx Cars
I am still working on lights, but I thought that I would follow up on the early posts when I was trying to investigate reports of problems with car/trucks headlights. The suggestion was that these were default vehicles used by … Continue reading
Posted in DX10
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DX10 Missing Night Textures Fix
It’s rather interesting that I seem to have a fix for a problem that strictly speaking doesn’t exist! Here is default London at night with the latest fix that I am testing. And this is what default DX10 shows. Spot … Continue reading
Posted in Bridges, DX10
15 Comments