Category Archives: Drawcalls

Testing Drawcalls

Today I intend to do some testing looking at the “master” DX10 bug. I wanted to use default scenery so I picked North Africa. Now I previously said that I thought that the granularity of drawcall batching was QMID 14. … Continue reading

Posted in Drawcalls, Uncategorized

Autogen trees and Vertex Buffers

In order to display a frame FSX needs to assemble together three things Textures Vertex and Index Buffers Draw Instructions The drawcalls we were looking at were only showing us the final third of this. So how does FSX work … Continue reading

Posted in Autogen, Drawcalls

FSX Draw calls

The following tests were carried out using the Intel GPA Frame Analyzer and Monitor . Although I don’t have an Intel card it makes it possible to instrument the DX9 API and have a look how FSX works under the … Continue reading

Posted in Autogen, Drawcalls, Intel GPA | Tagged | 3 Comments