Version 2.11 of DX10 Scenery Fixer should be available shortly (i.e over the next few days).
Now before anyone asks – there wasn’t a 2.10 – I found that the installer truncated 2.10 to 2.1 so I decided that I would go from 2.9 to 2.11 to prevent complaints.
If you purchased from the FlightSimStore you can then just log on to your account and download it from there – – they have prepared the new wrapper but I don’t know exactly when it will go live.
If you purchased from FastSpring then the download link that you received by email when you purchased should now be valid again and allow you to download the new version. If you have lost your download link then send me an email to the yahoo email address and I will sort it out.
ASN High Level Clouds Squares
Many customers have reported black squares in the sky when using HiFi Active Sky Next and changing viewpoint.
There is a new High Clouds option
When the Fixer detects a corrupt texture it discards it. Feedback from beta testers is that this makes the problem much less visible, rather than a black square the high level clouds briefly disappear.
Effect Change Detection
Previously the fixer would detect when scenery added new effects but would miss if a scenery update replaced an existing effect with a new version. The check is now more sophisticated and should pick up any change to effect files.
Toolbox Bulk Conversions
The toolbox now supports bulk 8 Bit conversions – if the new Include Sub Directories option s selected then the fixer will scan a directory tree carrying out conversions.
This is a new option in the Other Dialog
When the sun is low in the sky this will darken trees that are backlit by the sun compared with those that are not.
Apron Lighting In Fog
I was contacted about some Aerosoft airports when in fog the apron lighting was still visible at a distance. In at least some cases e.g Erfurt this should be fixed.
Limit Terrain Detail
It came to my intention that customers reporting shimmering terrain were using a detail (aka grass texture) that was not mipmapped. In DX10 this appeared very badly. The diagnostics button will now warn if this may be an issue.
Looking into these detail textures more generally I have added an option to limit the range at which the detail texture is applied. This option is in the Other Dialog
If the option is selected then this will fade out the detail texture with distance. This should eliminate the grainy appearance seen when using a detailed grass texture and also prevent the grid effect when flying over snow.
Distant Shadow “Fix”
This has been removed as it caused more problems than it solved. I suggest that you change the tower camera clipplanes setting instead.