FTX Global Lights

If you are using the Avsim DX10 patches then try inserting the following lines to about line 10 of PatchGeneral10.fx and then rebuild the shaders. Hopefully it doesn’t catch anything else.


#if (defined(VT_VERTEX_Y_BIAS) || defined(VT_VERTEX) ) && defined(SHD_BASE) && defined(SHD_FINAL_ALPHA_BLEND) && defined(SHD_ALLOW_EMISSIVE_BLOOM) && defined(SHD_BLENDDIFFUSEVBYBASEALPHA) && defined(SHD_DOUBLE_SIDED)

#define CAR_SHADER



About stevefsx

I don't use FSX that much. But I am very annoyed when it doesn't work properly!
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9 Responses to FTX Global Lights

  1. Allen says:

    Steve, thanks for all your hard work! You rescued FTX Global (and FSX)!

  2. Don says:

    Hi Steve,

    where can i BUY your DX10 Fixes? http://www.flightsimstore.com/ doesnt seem to have sem anymore?


  3. Peter says:

    Hy steve,

    I am in the middle of FSX installation. ( I have a solid FS user, with lot of exp.) What is your suggestion? Use FSS version of SteveFX with missing file (copied after the installation, before the first run) or leave fs9 for few days /weeks till issues will solve completly?

    Comment : Due to background dlls () or routines ( I guess) dx10 looks much more stable than dx9 on modern systems (NV 780, Haswelll, etc). Can you agree with it?

    Thanks for help.

  4. Kim says:

    Hi Steve,

    I currently do not yet have any patches for DX10. Where could i find them and after installing, where can i find the file that i need to adjust ?


    • stevefsx says:

      They are in the avsim library

      • Terris says:

        Hi Steve, I had to re-install FSX due to issue with my registry. Unfortunately with this new install, I am not able correctly install the Shader fix for missing dawn/night textures or runway fix. Ant suggestions? ive tried several times. please help. Nothing seems to work. I am sure its something i am not doing correctly

      • stevefsx says:

        Sorry but the free shader fixes do not address dawn night textures ( mind you actually the issues isn’t textures) if you have an issue ask for help in the avsim dx10 forums

  5. Ed C says:

    Steve, Am I correct in assuming this is not needed if you have your DX10 Fixer and Orbx Global lights?

Comments are closed.