I thought that I would post on the upcoming new version 1.3 which is now available for download
There are a substantial set of changes related mainly to moonlight!
I wanted to understand the “milky sea” effect and offer a means to reduce it and the strange star reflections which look like large pools of light.
The moon ambient light slider lets you set the overall moonlight level – a value of 100% coresponds to the default FSX setting. However you can also choose to have the moonlight be affected by the moon phase – in this case the ambient lighting level set with the slider is the value for the full moon and this is then reduced in other phases.
As before the degree of sky and cloud reflections applied can be controlled with the Fresnel Min and Max settings, but you can now use theNight Sky Refelction sldier to further reduce reflections at night and reduce the impact of the “stars”.
Finally there are a lot of changes to do with specular light – the light shining on the surface as you look towards the sun or moon. Change include
Eliminating the false specular light artifacts sometimes seen
Fading the amount of light as the sun/moon rises/sinks on the horizon
Scaling the amount of moon specular light to the moon phase
A fix to detect texture changes and eliminate the black flashes that have been reported with ActiveSky.
Option to stretch rain to multiple monitors.
Support for French Photographic Lighting
Visibility reduction for FTX Global Lights, Road Traffic and French Lighting
Changing the visibility slider in FSX has no impact on the visibility of these lighting types which ruins the effect in fog and heavy mist. DX10SF now handles this and fades the lights appropriately
Here is a scene with FTX Global lighting
I forgot to mention that it also handles a delayed texture change to avoid a black flash in rain/snow. This was added to support users with AS Next who were experiencing this in DX10 mode.