Monthly Archives: November 2013

Version 1.1 Build 26

This is a rollup of a few minor fixes for release 1.1 Build 24 Change to shadow offsets to avoid z fighting – seen in F18 Fix to effects which didn’t update as described if installed with libraries. Fix to … Continue reading

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Testing Drawcalls

Today I intend to do some testing looking at the “master” DX10 bug. I wanted to use default scenery so I picked North Africa. Now I previously said that I thought that the granularity of drawcall batching was QMID 14. … Continue reading

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Updating to Version 1.1

This is the process to update to a new version  1 .Download the latest build from the FSS store…go to “My Account”  2. Double and Triple Check that your current version is installed in a sub directory of program files.  … Continue reading

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Version 1.1

I am preparing the release of version 1.1 . This has the following changes/features. UPDATE!  Should now be available for download. Improved Shadow Accuracy Shadows now start where they should (or at least very close). This has also allowed a … Continue reading

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