One thing that I wanted to go back and revisit was the VC shadowing of the big jets.
The following shows the original DX10 preview shadows in the 747
In the Avsim Shader Patches I changed the algorithm to soften the shadow edges which gave us the following – a gentler more dappled effect:
What I have been trying to do (and this is still an incomplete work) is to try and further improve the shadows by increasing the number of texels actually used in the shadowmap. What I found previously was that the cockpits were being viewed from the same distance as the whole aircraft which was leading to a loss of quality. I have made some progress but still have issues with some external cameras e.g those attached to the plane. I am not certain that I can work around this but I thought I would post and show what could have been achieved.
This shows what we get with an 8x increase
Here is the same sequence (default, AVSIM shaders and DX10SceneryFixer) for the 737