Several people have asked about progress on DX10SceneryFixer, so I thought I would post an update with some sections from the manual.
Please note that this is intended to be a paid for commercial product – the scale of the task was very different to the shader fixes.
The current version is 2.27, and I would like to thank the beta testers particularly Gerard and Paul who have waded through all the variants many of which didn’t fix anything! At the current time I am trying to determine the best Nav Light fix, I think that the rest is finalised.
So to begin what is it?
The aim of the product is to resolve the issues that cause some add on scenery to appear grey in Microsoft Flight Simulator X DX10 Preview mode. It can also deal with add on aircraft that similarly appear grey but support in this case is more limited and has limitations when it comes to night lighting.
As well as this it bundles all the DX10 fixes that I have published to the Avsim Library into a combined easy to install package. This includes the flashing runway fix, disappearing bridges fix, Virtual Cockpit shadow improvements and more.
Here are before and after screenshots. These were taken at the Bill Womack freeware scenery for Reading Regional Airport (KRDG). The aircraft is the freeware Milton Shupe/Scott Thomas/Joao Paz Dash-8.
Here is Aerosoft CDG
Feedback so far is that the fix works with the majority of affected scenery – but I cannot guarantee that there won’t be the odd exception or two.
It includes all the shader fixes (Flashing runways etc etc) with a proper Installer.
It adds to this a new rain shader fix.
You can tweak some of the shader values.
Finally it automates Aircraft Navigation light fixes. This applies to planes built with the FSX and legacy SDKs.
There are two methods included, an automated form of the per aircraft ballast approach and a new (experimental) one off fix which seems to fix issues with flashing street lights and lights that go off with the aircraft lights. The experimental fix also seems to works for planes with embedded lights.