Monthly Archives: July 2012

DX10 VC Shadowing

I have been experimenting hacking the shadowmap logic to blur the shadow edge. So see what you think Original   Modified   Its not totally perfect there is still a little movement on the shadow edge if you look very … Continue reading

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DX10 Enhanced AA

I wanted to see whether the Quality setting in fsx.cfg worked and/or whether I could enhance the 4x AA to be the 4xEQ AMD EQAA Mode From the only AMD spec I can find for the 6700 I suspect that … Continue reading

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DX10 8xAA continued

Having not been able to distinguish MSAA 4x and MSAA 8x I was beginning to wonder if my driver was faulty. However having experimented a bit more – I can distinguish between 4x SSAA and 8x SSAA So the AA … Continue reading

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DX9 Antialiasing

The following tests were carried out on a AMD 7750. Before I start I better recap for Nvidia owners what the Catalyst Control Center looks like. My monitor is 1680x 1050 Dell   For AA there are two areas of … Continue reading

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DX10 Antialiasing

Note Please Read the DX9 post first – somehow I poste dthem in the wrong order! The following tests were carried out on a AMD 7750. Before I start I better recap for Nvidia owners what the Catalyst Control Center … Continue reading

Posted in DX10 | 2 Comments

WA49 Flying R Ranch

This is an Orbx airstrip and there is a Grass blending problem here with DX10 (with or without my changes Phew!). In DX10 it looks like a golf fairway.   Whereas in DX9 the effect is somewhat more realistic!   … Continue reading

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Orbx Cars Part 2

In the previous post I had given up as the “fix” for car headlights made the autogen buildings transparent. But…. I found that the car headlights rectangle used a bloom option that the autogen buildings don’t. Now I remain doubtful … Continue reading

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