Sorry, I am running out of ideas for titles!
In this post I want to confirm that the startup sequence of lights works as I expect. In the previous post we had three lights, Red Green and Blue that were defined in aircraft.cfg as the first 3 lights.
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -2.76, 10.11, 2.97, TESTRED
light.1 = 3, -2.76, -4.11, 2.97, TESTGREEN
light.2 = 3, -2.76, -18.11, 2.97, TESTBLUEWhat we saw was that the red light never appeared and that the green and blue or blue alone could be made to appear by changing the texture.
This time I have altered the config like this so that the 3 lights are on different buses and associated with different switches.
light.0 = 1, -2.76, 10.11, 2.97, TESTRED
light.1 = 2, -2.76, -4.11, 2.97, TESTGREEN
light.2 = 3, -2.76, -18.11, 2.97, TESTBLUE
I kept the texture mappings of the last test so
Red = fx_2.cmp, Green=fx_2.cmp, Blue=fx_2SJP.bmp
Turn on the beacon, strobe and nav lights in that order. So this is the same sequence as before and I expect to see just the blue light!
Seq = beacon (R),strobe(G),nav (B)
As expected we see the same thing as before. I saw the red glow, then the green got added and finally the blue light and glow came on
This time I reverse the sequence, so I turn on the nav light first, then the strobe and then the beacon. I don’t expect to see the blue but I should see the other two as the texture changes from the blue to the green.
Seq = ,nav (B),strobe(G), beacon(R)
Yes! That’s the first time we have seen the red. As an aside its interesting to compare the sizes of the lights – I didn’t change the scale at all – I just seems that the texture used causes blue lights to be bigger than green and green is bigger than blue.
Lets try Strobe, Nav, Beacon. So we shouldn’t see green but we should see the other two – as the texture changes going from Green to Blue.
Again as expected. So the latest theory is holding up.
Still to come, lights that flash, impact on lights that don’t have a shine.
Also need to confirm that blend operates as I think as an alternative to changing texture.