This was intended to be a blog simply describing experiments to investigate how FSX works.
I started by wondering if I created two objects “near” to each other should I try and use the same texture sheet and set drawcalls or LOD as an option. The answer would appear to be that it depends if they are in the same 1km tile!
I then asked myself the question – “Why do runways flash in DX10?” It turned out that the question I should have asked was “Why don’t runways flash in DX9?”
Comparing the two led to the discovery of a simple solution. I then also found DX10 fixes for opaque chain fences and the missing progressive taxi markings.
The blog now seems to be exclusively about DX10! The description of the fixes can be reached from the top menu.
A combined fix is now available for download from the AVSIM library – linked from top menu bar.
If you like it feel free to leave a comment!